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Google Analytics is enabled on VNStat, you are can opt-out from this if you are concerned about your privacy by using an AdBlocker with an anti-tracking list. Although Bethesda’s and Dire Wolf Digital’s Collectible Card Game (CCG) The Elder Scrolls: Legends (Free) has been out for a while now, we were waiting for the game to go universal before reviewing it.User profiles are updated once per day from the database dump, only public accounts are listed. And now that it’s finally out on iPhones, we can talk about what Legends brings to the table and how it stands apart from a game like Hearthstone, which has pretty much become the golden standard for digital CCGs. Since this is a CCG that’s still growing, especially now with the influx of more players and the recent Skyrim expansion, it’s hard to talk about whether its meta is balanced, whether there are cards that need to be nerfed and haven’t, and so on. That’s why I will mostly focus this review on the ways Legends stands apart from Hearthstone and whether those differences are a good thing or a bad thing overall. Spoiler warning: I think they are good overall. Legends had the benefit of coming out years after Hearthstone, which allowed developers to learn from Blizzard’s behemoth and try to improve the formula. I believe the developers have managed to give us a CCG with some great ideas and fun mechanics that will definitely entertain card players. While the art leaves a bit to be desired, the game’s polish and content should keep you coming back for more. Will Legends draw you away from Hearthstone? I suppose that’s a personal choice, but I’ll try and make it an informed one. Legends splits its cards into five different attributes: Strength, Intelligence, Willpower, Agility, and Endurance (and, of course, Neutrals as well). You can pretty much figure out from the names what kinds of characteristics these attributes have. When building a deck in Legends, you pick two attributes, and the result gives you the game’s different classes. Strength and Endurance gives you a Warrior deck, Endurance and Willpower gives you Spellsword, and so on. Decks can range between 50-70 cards, so there’s more flexibility regarding your deck building. That flexibility in deck size, along with the ability to make decks by combining two classes, definitely offers more opportunities for variety and for more creativity in deck building. I’ve enjoyed building decks in Legends probably more than Hearthstone simply because I have much more freedom when it comes to how I want my deck to look like. Some combinations are, of course, better than others, but it’s still fun to build your own combinations and try out silly ideas. In addition to the attributes, Legends also lets you pick from one of ten Elder Scrolls-inspired races (Argonian, Dark Elf, Nord, Orc, etc). Each race corresponds to two attributes and a specialization for instance, Dark Elves are all about Intelligence and Ability and have Last Gasp (equivalent to Deathrattle) cards.
